![]() ![]() The other problem with the deck is there really isn't a way to fix the deck's problems.While we did get Storm this way, we also mulliganed a Leyline of the Void hand only to find out that our opponent was on Dredge. The problem is that we don't know what our opponent is playing, so it's mostly just blind luck. While it doesn't happen that often, our opponent can't win if we randomly have Leyline of Sanctity on game one against Storm or Burn, or Leyline of the Void against Dredge or Reanimator. On the other hand, the deck has this odd ability to pick up wins because of the Leylines themselves.The odds just aren't in favor of us drawing what we need in a timely manner, and since our deck is nearly half Leylines, our average draw will be a Leyline that we can't cast. Since the numbers in the deck are so strange (basically eight Serra's Sanctums, 10 Opalescences, and a bunch of Leylines) and because we need at least one of each to win (along with multiple Leylines), it's really hard to keep a hand that's missing any of the pieces. One of the biggest things I realized about the deck as we were playing it is that you really have to try to mulligan into the nut draw, or close to it. While we did lose to Force of Will on occasion (as expected), we also just lost to ourselves a lot. The "why" of going 1-4 is more complicated than it looks.First off, the record: we only managed to go 1-4 with Legacy Leylines, which obviously isn't a great record. ![]()
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